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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Highlevel > API/Plugins/ControlRig/Units/Highlevel/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_HighlevelBaseMutable
- FRigUnit_AimBone
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
| Include | #include "Units/Highlevel/Hierarchy/RigUnit_AimBone.h" |
Syntax
USTRUCT (Meta=(DisplayName="Aim", Category="Hierarchy", Keywords="Lookat", Deprecated="4.25"))
struct FRigUnit_AimBone : public FRigUnit_HighlevelBaseMutable
Remarks
Aligns the rotation of a primary and secondary axis of a bone to a global target. Note: This node operates in global space!
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsInitialized | ||
| FName | Bone | The name of the bone to align | |
| bool | bPropagateToChildren | If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. | |
| FCachedRigElement | CachedBoneIndex | ||
| FRigUnit_AimBone_DebugSettings | DebugSettings | The debug setting for the node | |
| FRigUnit_AimBone_Target | Primary | The primary target for the aim | |
| FCachedRigElement | PrimaryCachedSpace | ||
| FRigUnit_AimBone_Target | Secondary | The secondary target for the aim - also referred to as PoleVector / UpVector | |
| FCachedRigElement | SecondaryCachedSpace | ||
| float | Weight | The weight of the change - how much the change should be applied |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct | |
| FRigVMStructUpgradeInfo |