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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
References
| |
|
| Module |
ControlRig |
| Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_WorldSpace.h |
| Include |
#include "Units/Hierarchy/RigUnit_WorldSpace.h" |
Syntax
USTRUCT (
Meta=(DisplayName="To World", TemplateName="To World", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="Global,Local,World,Actor,ComponentSpace,FromRig", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_ToWorldSpace_Rotation : public FRigUnit
Converts a rotation from rig (global) space to world space
Variables
| |
Type |
Name |
Description |
 |
FQuat |
Value |
The input rotation in global / rig space |
 |
FQuat |
World |
The result rotation in world space |
Constructors
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Type |
Name |
Description |
 |
|
|
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Overridden from FRigVMStruct
| |
Type |
Name |
Description |
 |
void |
|
Execute logic for this struct |