Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_SetShapeTransform
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetControlOffset.h |
| Include | #include "Units/Hierarchy/RigUnit_SetControlOffset.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Shape Transform", Category="Controls", DocumentationPolicy="Strict", Keywords="SetControlShapeTransform,Gizmo,GizmoTransform,MeshTransform", NodeColor="0, 0.364706, 1.0"))
struct FRigUnit_SetShapeTransform : public FRigUnitMutable
Remarks
SetShapeTransform is used to perform a change in the hierarchy by setting a single control's shape transform. This is typically only used during the Construction Event.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FCachedRigElement | CachedControlIndex | User to internally cache the index of the bone | |
| FName | Control | The name of the Control to set the transform for. | |
| FTransform | Transform | The shape transform to set for the control |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct |