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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy > API/Plugins/ControlRig/Units/Hierarchy/FRigUnit_SetRelativeRotationForI-
- FRigUnit::UpdateHierarchyForDirectManipulation()
- FRigUnit_SetRelativeRotationForItem::UpdateHierarchyForDirectManipulation()
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetRelativeTransform.h |
| Include | #include "Units/Hierarchy/RigUnit_SetRelativeTransform.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetRelativeTransform.cpp |
virtual bool UpdateHierarchyForDirectManipulation
(
const URigVMUnitNode * InNode,
TSharedPtr < FStructOnScope > InInstance,
FControlRigExecuteContext & InContext,
TSharedPtr < FRigDirectManipulationInfo > InInfo
)
Remarks
Sets a control's pose to represent this viewport pose target