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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
References
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| Module |
ControlRig |
| Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetControlVisibility.h |
| Include |
#include "Units/Hierarchy/RigUnit_SetControlVisibility.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Control Visibility", Category="Controls", DocumentationPolicy="Strict", Keywords="SetControlVisibility,Visibility,Hide,Show,Hidden,Visible,SetGizmoVisibility", TemplateName="SetControlVisibility", NodeColor="0, 0.364706, 1.0"))
struct FRigUnit_SetControlVisibility : public FRigUnitMutable
SetControlVisibility is used to change the visibility on a control at runtime
Variables
| |
Type |
Name |
Description |
 |
bool |
bVisible |
The visibility to set for the control |
 |
TArray< FCachedRigElement > |
CachedControlIndices |
Used to cache the internally used control index. |
 |
FRigElementKey |
Item |
The name of the Control to set the visibility for. |
 |
FString |
Pattern |
If the ControlName is set to None this can be used to look for a series of Controls |
Constructors
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Type |
Name |
Description |
 |
|
|
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Overridden from FRigVMStruct
| |
Type |
Name |
Description |
 |
void |
|
Execute logic for this struct |