Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_SetControlRotator
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetControlTransform.h |
| Include | #include "Units/Hierarchy/RigUnit_SetControlTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Control Rotator", Category="Controls", DocumentationPolicy="Strict", Keywords="SetControlRotator,SetGizmoRotator", TemplateName="SetControlValue", NodeColor="0.0 0.36470600962638855 1.0"))
struct FRigUnit_SetControlRotator : public FRigUnitMutable
Remarks
SetControlRotator is used to perform a change in the hierarchy by setting a single control's Rotator value.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FCachedRigElement | CachedControlIndex | Used to cache the internally used bone index. | |
| FName | Control | The name of the Control to set the transform for. | |
| FRotator | Rotator | The transform value to set for the given Control. | |
| ERigVMTransformSpace | Space | Defines if the bone's transform should be set in local or global space. | |
| float | Weight | The weight of the change - how much the change should be applied |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct |