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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_SetBoneInitialTransform
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetBoneInitialTransform.h |
| Include | #include "Units/Hierarchy/RigUnit_SetBoneInitialTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Initial Bone Transform", Category="Setup", DocumentationPolicy="Strict", Keywords="SetBoneInitialTransform", Deprecated="4.25"))
struct FRigUnit_SetBoneInitialTransform : public FRigUnitMutable
Remarks
SetBoneInitialTransform is used to perform a change in the hierarchy by setting a single bone's transform.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | Bone | The name of the Bone to set the transform for. | |
| bool | bPropagateToChildren | If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. | |
| FCachedRigElement | CachedBone | Used to cache the internally used bone index. | |
| FTransform | Result | The transform value result (after weighting) | |
| ERigVMTransformSpace | Space | Defines if the bone's transform should be set in local or global space. | |
| FTransform | Transform | The transform value to set for the given Bone. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct | |
| FRigVMStructUpgradeInfo |