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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_PropagateTransform
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_PropagateTransform.h |
| Include | #include "Units/Hierarchy/RigUnit_PropagateTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Propagate Transform", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="PropagateToChildren,RecomputeGlobal,RecalculateGlobal", Varying, Deprecated="5.0"))
struct FRigUnit_PropagateTransform : public FRigUnitMutable
Remarks
Propagate Transform can be used to force a recalculation of a bone's global transform from its local - as well as propagating that change onto the children.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bApplyToChildren | If set to true the direct children of this item will be recomputed as well. | |
| bool | bRecomputeGlobal | If set to true the item's global transform will be recomputed from its parent's transform and its local. | |
| bool | bRecursive | If set to true and with bApplyToChildren enabled all children will be affected recursively. | |
| FCachedRigElement | CachedIndex | Used to cache the item internally. | |
| FRigElementKey | Item | The item to offset the transform for |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct | |
| FRigVMStructUpgradeInfo |