Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnit_GetRelativeBoneTransform
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h |
| Include | #include "Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Relative Transform", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="GetRelativeBoneTransform", Deprecated="4.25", Varying))
struct FRigUnit_GetRelativeBoneTransform : public FRigUnit
Remarks
GetBoneTransform is used to retrieve a single transform from a hierarchy.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | Bone | The name of the Bone to retrieve the transform for. | |
| FCachedRigElement | CachedBone | Used to cache the internally used bone index. | |
| FCachedRigElement | CachedSpace | Used to cache the internally used space index. | |
| FName | Space | The name of the Bone to retrieve the transform relative within. | |
| FTransform | Transform | The current transform of the given bone - or identity in case it wasn't found. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct | |
| FRigVMStructUpgradeInfo |