Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnit_GetInitialBoneTransform
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_GetInitialBoneTransform.h |
| Include | #include "Units/Hierarchy/RigUnit_GetInitialBoneTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Initial Transform", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="GetInitialBoneTransform", Varying, Deprecated="4.25"))
struct FRigUnit_GetInitialBoneTransform : public FRigUnit
Remarks
GetInitialBoneTransform is used to retrieve a single transform from a hierarchy.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | Bone | The name of the Bone to retrieve the transform for. | |
| FCachedRigElement | CachedBone | Used to cache the internally used bone index. | |
| ERigVMTransformSpace | Space | Defines if the bone's transform should be retrieved in local or global space. | |
| FTransform | Transform | The current transform of the given bone - or identity in case it wasn't found. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct | |
| FRigVMStructUpgradeInfo |