Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnit_GetControlVector2D
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_GetControlTransform.h |
| Include | #include "Units/Hierarchy/RigUnit_GetControlTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Control Vector2D", Category="Controls", DocumentationPolicy="Strict", Keywords="GetControlVector2D", TemplateName="GetControlValue", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_GetControlVector2D : public FRigUnit
Remarks
GetControlVector2D is used to retrieve a single Vector2D from a hierarchy.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FCachedRigElement | CachedControlIndex | Used to cache the internally used bone index. | |
| FName | Control | The name of the Control to retrieve the Vector2D for. | |
| FVector2D | Maximum | The maximum value of the control. | |
| FVector2D | Minimum | The minimum value of the control. | |
| FVector2D | Vector | The current value of the control. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct |