Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_AddBoneTransform
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_AddBoneTransform.h |
| Include | #include "Units/Hierarchy/RigUnit_AddBoneTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Offset Transform", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="Offset,AddToBoneTransform", Deprecated="4.25"))
struct FRigUnit_AddBoneTransform : public FRigUnitMutable
Remarks
Offset Transform is used to perform a change in the hierarchy by setting a single bone's transform.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | Bone | The name of the Bone to set the transform for. | |
| bool | bPostMultiply | If set to true the transform will be post multiplied, otherwise pre multiplied. | |
| bool | bPropagateToChildren | If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. | |
| FCachedRigElement | CachedBone | Used to cache the internally used bone index. | |
| FTransform | Transform | The transform value to set for the given Bone. | |
| float | Weight | The weight of the change - how much the change should be applied |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct | |
| FRigVMStructUpgradeInfo |