Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Traverse
(
TFunction< void(FRigBaseElement*, bool&)> PerElementFunction, |
Helper function to traverse the hierarchy from the root | Rigs/RigHierarchy.h | |
void Traverse
(
FRigBaseElement* InElement, |
Helper function to traverse the hierarchy | Rigs/RigHierarchy.h |
Traverse(TFunction< void(FRigBaseElement *, bool &)>, bool)
Description
Helper function to traverse the hierarchy from the root
| Name | Traverse |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
void Traverse
(
TFunction < void *, bool &)> PerElementFunction,
bool bTowardsChildren
) const
Parameters
| Name | Remarks |
|---|---|
| PerElementFunction | The function to call for each visited element |
| bTowardsChildren | If set to true the traverser walks downwards (towards the children), otherwise upwards (towards the parents) |
Traverse(FRigBaseElement , bool, TFunction< void(FRigBaseElement , bool &)>)
Description
Helper function to traverse the hierarchy
| Name | Traverse |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
void Traverse
(
FRigBaseElement * InElement,
bool bTowardsChildren,
TFunction < void *, bool &)> PerElementFunction
) const
Parameters
| Name | Remarks |
|---|---|
| InElement | The element to start the traversal at |
| bTowardsChildren | If set to true the traverser walks downwards (towards the children), otherwise upwards (towards the parents) |
| PerElementFunction | The function to call for each visited element |