Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SwitchToWorldSpace
(
FRigElementKey InChild, |
Switches a multi parent element to world space. This injects a world space reference. | Rigs/RigHierarchy.h |
|
bool SwitchToWorldSpace
(
FRigBaseElement* InChild, |
Switches a multi parent element to world space. This injects a world space reference. | Rigs/RigHierarchy.h |
SwitchToWorldSpace(FRigElementKey, bool, bool)
Description
Switches a multi parent element to world space. This injects a world space reference.
| Name | SwitchToWorldSpace |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
bool SwitchToWorldSpace
(
FRigElementKey InChild,
bool bInitial,
bool bAffectChildren
)
Returns true if changing the weight was successful
Parameters
| Name | Remarks |
|---|---|
| InChild | The key of the multi parented element |
| bInitial | If true the initial weights will be used |
| bAffectChildren | If set to false children will not move (maintain global). |
SwitchToWorldSpace(FRigBaseElement *, bool, bool)
Description
Switches a multi parent element to world space. This injects a world space reference.
| Name | SwitchToWorldSpace |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool SwitchToWorldSpace
(
FRigBaseElement * InChild,
bool bInitial,
bool bAffectChildren
)
Returns true if changing the weight was successful
Parameters
| Name | Remarks |
|---|---|
| InChild | The multi parented element |
| bInitial | If true the initial weights will be used |
| bAffectChildren | If set to false children will not move (maintain global). |