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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetParentWeightArray
(
FRigElementKey InChild, |
Sets the all of the weights of the parents of a multi parent element | Rigs/RigHierarchy.h |
|
bool SetParentWeightArray
(
FRigBaseElement* InChild, |
Sets the all of the weights of the parents of a multi parent element | Rigs/RigHierarchy.h | |
bool SetParentWeightArray
(
FRigBaseElement* InChild, |
Sets the all of the weights of the parents of a multi parent element | Rigs/RigHierarchy.h |
SetParentWeightArray(FRigElementKey, TArray< FRigElementWeight >, bool, bool)
Description
Sets the all of the weights of the parents of a multi parent element
| Name | SetParentWeightArray |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
bool SetParentWeightArray
(
FRigElementKey InChild,
TArray < FRigElementWeight > InWeights,
bool bInitial,
bool bAffectChildren
)
Returns true if changing the weight was successful
Parameters
| Name | Remarks |
|---|---|
| InChild | The key of the multi parented element |
| InWeights | The new weights to set for the parents |
| bInitial | If true the initial weights will be used |
| bAffectChildren | If set to false children will not move (maintain global). |
SetParentWeightArray(FRigBaseElement *, const TArray< FRigElementWeight > &, bool, bool)
Description
Sets the all of the weights of the parents of a multi parent element
| Name | SetParentWeightArray |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool SetParentWeightArray
(
FRigBaseElement * InChild,
const TArray < FRigElementWeight > & InWeights,
bool bInitial,
bool bAffectChildren
)
Returns true if changing the weight was successful
Parameters
| Name | Remarks |
|---|---|
| InChild | The multi parented element |
| InWeights | The new weights to set for the parents |
| bInitial | If true the initial weights will be used |
| bAffectChildren | If set to false children will not move (maintain global). |
SetParentWeightArray(FRigBaseElement *, const TArrayView< const FRigElementWeight > &, bool, bool)
Description
Sets the all of the weights of the parents of a multi parent element
| Name | SetParentWeightArray |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool SetParentWeightArray
(
FRigBaseElement * InChild,
const TArrayView < const FRigElementWeight > & InWeights,
bool bInitial,
bool bAffectChildren
)
Returns true if changing the weight was successful
Parameters
| Name | Remarks |
|---|---|
| InChild | The multi parented element |
| InWeights | The new weights to set for the parents |
| bInitial | If true the initial weights will be used |
| bAffectChildren | If set to false children will not move (maintain global). |