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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetLocalTransform
(
int32 InElementIndex, |
Rigs/RigHierarchy.h | ||
void SetLocalTransform
(
FRigElementKey InKey, |
Sets the local current or initial transform for a given key. | Rigs/RigHierarchy.h |
|
SetLocalTransform(int32, const FTransform &, bool, bool, bool)
| Name | SetLocalTransform |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
void SetLocalTransform
(
int32 InElementIndex,
const FTransform & InTransform,
bool bAffectChildren,
bool bSetupUndo,
bool bPrintPythonCommands
)
SetLocalTransform(FRigElementKey, FTransform, bool, bool, bool, bool)
Description
Sets the local current or initial transform for a given key.
| Name | SetLocalTransform |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
void SetLocalTransform
(
FRigElementKey InKey,
FTransform InTransform,
bool bInitial,
bool bAffectChildren,
bool bSetupUndo,
bool bPrintPythonCommands
)
Parameters
| Name | Remarks |
|---|---|
| InKey | The key to set the transform for |
| InTransform | The new transform value to set |
| bInitial | If true the initial transform will be used |
| bSetupUndo | If true the transform stack will be setup for undo / redo |
| bAffectChildren | If set to false children will not move (maintain global). |