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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetInitialControlValue
(
int32 InElementIndex, |
Sets a control's initial value given its index | Rigs/RigHierarchy.h | |
void SetInitialControlValue
(
int32 InElementIndex, |
Sets a control's initial value given its index | Rigs/RigHierarchy.h |
SetInitialControlValue(int32, const FRigControlValue &, bool)
Description
Sets a control's initial value given its index
| Name | SetInitialControlValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
void SetInitialControlValue
(
int32 InElementIndex,
const FRigControlValue & InValue,
bool bSetupUndo
)
Parameters
| Name | Remarks |
|---|---|
| InElementIndex | The index of the element to set the initial value for |
| InValue | The value to set on the control |
| bSetupUndo | If true the transform stack will be setup for undo / redo |
SetInitialControlValue(int32, const T &, bool)
Description
Sets a control's initial value given its index
| Name | SetInitialControlValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
template<typename T>
void SetInitialControlValue
(
int32 InElementIndex,
const T & InValue,
bool bSetupUndo
) const
Parameters
| Name | Remarks |
|---|---|
| InElementIndex | The index of the element to set the initial value for |
| InValue | The value to set on the control |
| bSetupUndo | If true the transform stack will be setup for undo / redo |