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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCurveValue
(
FRigElementKey InKey, |
Sets a curve's value given its key | Rigs/RigHierarchy.h |
|
void SetCurveValue
(
int32 InElementIndex, |
TODO: Deprecate? | Rigs/RigHierarchy.h | |
void SetCurveValue
(
FRigCurveElement* InCurveElement, |
Sets a curve's value | Rigs/RigHierarchy.h |
SetCurveValue(FRigElementKey, float, bool)
Description
Sets a curve's value given its key
| Name | SetCurveValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
void SetCurveValue
(
FRigElementKey InKey,
float InValue,
bool bSetupUndo
)
Parameters
| Name | Remarks |
|---|---|
| InKey | The key of the element to set the value for |
| InValue | The value to set on the curve |
| bSetupUndo | If true the transform stack will be setup for undo / redo |
SetCurveValue(int32, float, bool)
Description
TODO: Deprecate?
| Name | SetCurveValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
void SetCurveValue
(
int32 InElementIndex,
float InValue,
bool bSetupUndo
)
SetCurveValue(FRigCurveElement *, float, bool, bool)
Description
Sets a curve's value
| Name | SetCurveValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
void SetCurveValue
(
FRigCurveElement * InCurveElement,
float InValue,
bool bSetupUndo,
bool bForce
)
Parameters
| Name | Remarks |
|---|---|
| InCurveElement | The element to set the value for |
| InValue | The value to set on the control |
| bSetupUndo | If true the transform stack will be setup for undo / redo |
| bForce | Set the transform even if it is the same as the previously set one |