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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetControlVisibility
(
FRigElementKey InKey, |
Sets a control's current visibility based on a key | Rigs/RigHierarchy.h |
|
void SetControlVisibility
(
int32 InElementIndex, |
Rigs/RigHierarchy.h | ||
void SetControlVisibility
(
FRigControlElement* InControlElement, |
Sets a control's current visibility | Rigs/RigHierarchy.h |
SetControlVisibility(FRigElementKey, bool)
Description
Sets a control's current visibility based on a key
| Name | SetControlVisibility |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
void SetControlVisibility
(
FRigElementKey InKey,
bool bVisibility
)
Parameters
| Name | Remarks |
|---|---|
| InKey | The key of the element to set the visibility for |
| bVisibility | The visibility to set on the control |
SetControlVisibility(int32, bool)
| Name | SetControlVisibility |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
void SetControlVisibility
(
int32 InElementIndex,
bool bVisibility
)
SetControlVisibility(FRigControlElement *, bool)
Description
Sets a control's current visibility
| Name | SetControlVisibility |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
void SetControlVisibility
(
FRigControlElement * InControlElement,
bool bVisibility
)
Parameters
| Name | Remarks |
|---|---|
| InControlElement | The element to set the visibility for |
| bVisibility | The new visibility for the control |