Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetControlValue
(
int32 InElementIndex, |
Sets a control's current value given its index | Rigs/RigHierarchy.h | |
void SetControlValue
(
int32 InElementIndex, |
Rigs/RigHierarchy.h | ||
void SetControlValue
(
FRigElementKey InKey, |
Sets a control's current value given its key | Rigs/RigHierarchy.h |
|
void SetControlValue
(
FRigElementKey InKey, |
Sets a control's current value given its key | Rigs/RigHierarchy.h | |
void SetControlValue
(
int32 InElementIndex, |
Sets a control's current value given its index | Rigs/RigHierarchy.h | |
void SetControlValue
(
FRigControlElement* InControlElement, |
Rigs/RigHierarchy.h | ||
void SetControlValue
(
FRigControlElement* InControlElement, |
Sets a control's current value | Rigs/RigHierarchy.h |
SetControlValue(int32, const T &, ERigControlValueType, bool)
Description
Sets a control's current value given its index
| Name | SetControlValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
template<typename T>
void SetControlValue
(
int32 InElementIndex,
const T & InValue,
ERigControlValueType InValueType,
bool bSetupUndo
)
Parameters
| Name | Remarks |
|---|---|
| InElementIndex | The index of the element to set the current value for |
| InValue | The value to set on the control |
| InValueType | The type of value to set |
| bSetupUndo | If true the transform stack will be setup for undo / redo |
SetControlValue(int32, const FVector2D &, ERigControlValueType, bool)
| Name | SetControlValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
template<>
void SetControlValue
(
int32 InElementIndex,
const FVector2D & InValue,
ERigControlValueType InValueType,
bool bSetupUndo
)
SetControlValue(FRigElementKey, FRigControlValue, ERigControlValueType, bool, bool)
Description
Sets a control's current value given its key
| Name | SetControlValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
void SetControlValue
(
FRigElementKey InKey,
FRigControlValue InValue,
ERigControlValueType InValueType,
bool bSetupUndo,
bool bPrintPythonCommands
)
Parameters
| Name | Remarks |
|---|---|
| InKey | The key of the element to set the current value for |
| InValue | The value to set on the control |
| InValueType | The type of value to set |
| bSetupUndo | If true the transform stack will be setup for undo / redo |
SetControlValue(FRigElementKey, const T &, ERigControlValueType, bool, bool)
Description
Sets a control's current value given its key
| Name | SetControlValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
template<typename T>
void SetControlValue
(
FRigElementKey InKey,
const T & InValue,
ERigControlValueType InValueType,
bool bSetupUndo,
bool bPrintPythonCommands
) const
Parameters
| Name | Remarks |
|---|---|
| InKey | The key of the element to set the current value for |
| InValue | The value to set on the control |
| InValueType | The type of value to set |
| bSetupUndo | If true the transform stack will be setup for undo / redo |
SetControlValue(int32, const FRigControlValue &, ERigControlValueType, bool, bool)
Description
Sets a control's current value given its index
| Name | SetControlValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
void SetControlValue
(
int32 InElementIndex,
const FRigControlValue & InValue,
ERigControlValueType InValueType,
bool bSetupUndo,
bool bPrintPythonCommands
)
Parameters
| Name | Remarks |
|---|---|
| InElementIndex | The index of the element to set the current value for |
| InValue | The value to set on the control |
| InValueType | The type of value to set |
| bSetupUndo | If true the transform stack will be setup for undo / redo |
SetControlValue(FRigControlElement *, const T &, ERigControlValueType, bool, bool)
| Name | SetControlValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
template<typename T>
void SetControlValue
(
FRigControlElement * InControlElement,
const T & InValue,
ERigControlValueType InValueType,
bool bSetupUndo,
bool bForce
) const
SetControlValue(FRigControlElement *, const FRigControlValue &, ERigControlValueType, bool, bool, bool, bool)
Description
Sets a control's current value
| Name | SetControlValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
void SetControlValue
(
FRigControlElement * InControlElement,
const FRigControlValue & InValue,
ERigControlValueType InValueType,
bool bSetupUndo,
bool bForce,
bool bPrintPythonCommands,
bool bFixEulerFlips
)
Parameters
| Name | Remarks |
|---|---|
| InControlElement | The element to set the current value for |
| InValueType | The type of value to set |
| InValue | The value to set on the control |
| bSetupUndo | If true the transform stack will be setup for undo / redo |
| bForce | Set the transform even if it is the same as the previously set one |