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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetControlPreferredRotationOrder
(
FRigElementKey InKey, |
Sets a control's preferred euler rotation order | Rigs/RigHierarchy.h |
|
void SetControlPreferredRotationOrder
(
FRigControlElement* InControlElement, |
Sets a control's preferred euler rotation order | Rigs/RigHierarchy.h |
SetControlPreferredRotationOrder(FRigElementKey, EEulerRotationOrder)
Description
Sets a control's preferred euler rotation order
| Name | SetControlPreferredRotationOrder |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
void SetControlPreferredRotationOrder
(
FRigElementKey InKey,
EEulerRotationOrder InRotationOrder
)
Parameters
| Name | Remarks |
|---|---|
| InKey | The key of the element to retrieve the current value for |
| InRotationOrder | The rotation order to use when setting the euler angles |
SetControlPreferredRotationOrder(FRigControlElement *, EEulerRotationOrder)
Description
Sets a control's preferred euler rotation order
| Name | SetControlPreferredRotationOrder |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
void SetControlPreferredRotationOrder
(
FRigControlElement * InControlElement,
EEulerRotationOrder InRotationOrder
)
Parameters
| Name | Remarks |
|---|---|
| InControlElement | The element to look up |
| InRotationOrder | The rotation order to use when setting the euler angles |