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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetControlPreferredEulerAngles
(
FRigControlElement* InControlElement, |
Rigs/RigHierarchy.h | ||
void SetControlPreferredEulerAngles
(
FRigElementKey InKey, |
Sets a control's preferred euler angles (local transform rotation) | Rigs/RigHierarchy.h |
|
void SetControlPreferredEulerAngles
(
FRigControlElement* InControlElement, |
Sets a control's preferred euler angles (local transform rotation) | Rigs/RigHierarchy.h |
SetControlPreferredEulerAngles(FRigControlElement *, const FTransform &, bool)
| Name | SetControlPreferredEulerAngles |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
void SetControlPreferredEulerAngles
(
FRigControlElement * InControlElement,
const FTransform & InTransform,
bool bIsInitial
)
SetControlPreferredEulerAngles(FRigElementKey, const FVector &, EEulerRotationOrder, bool, bool)
Description
Sets a control's preferred euler angles (local transform rotation)
| Name | SetControlPreferredEulerAngles |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
void SetControlPreferredEulerAngles
(
FRigElementKey InKey,
const FVector & InEulerAngles,
EEulerRotationOrder InRotationOrder,
bool bInitial,
bool bFixEulerFlips
)
Parameters
| Name | Remarks |
|---|---|
| InKey | The key of the element to retrieve the current value for |
| InEulerAngles | The new preferred euler angles to set |
| InRotationOrder | The rotation order to use when setting the euler angles |
| bInitial | If true we'll return the preferred euler angles for the initial - otherwise current transform |
| bFixEulerFlips | If true the new euler angles value will use the shortest path |
SetControlPreferredEulerAngles(FRigControlElement *, const FVector &, EEulerRotationOrder, bool, bool)
Description
Sets a control's preferred euler angles (local transform rotation)
| Name | SetControlPreferredEulerAngles |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
void SetControlPreferredEulerAngles
(
FRigControlElement * InControlElement,
const FVector & InEulerAngles,
EEulerRotationOrder InRotationOrder,
bool bInitial,
bool bFixEulerFlips
)
Parameters
| Name | Remarks |
|---|---|
| InControlElement | The element to look up |
| InEulerAngles | The new preferred euler angles to set |
| InRotationOrder | The rotation order to use when setting the euler angles |
| bInitial | If true we'll return the preferred euler angles for the initial - otherwise current transform |
| bFixEulerFlips | If true the new euler angles value will use the shortest path |