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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetPoseToInitial () |
Resets the current pose of all elements to the initial / ref pose. | Rigs/RigHierarchy.h | |
void ResetPoseToInitial
(
ERigElementType InTypeFilter |
Resets the current pose of a filtered list of elements to the initial / ref pose. | Rigs/RigHierarchy.h |
|
ResetPoseToInitial()
Description
Resets the current pose of all elements to the initial / ref pose.
| Name | ResetPoseToInitial |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
void ResetPoseToInitial()
ResetPoseToInitial(ERigElementType)
Description
Resets the current pose of a filtered list of elements to the initial / ref pose.
| Name | ResetPoseToInitial |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
void ResetPoseToInitial
(
ERigElementType InTypeFilter
)