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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSelected
(
FRigElementKey InKey |
Returns true if a given element is selected | Rigs/RigHierarchy.h |
|
bool IsSelected
(
int32 InIndex |
Rigs/RigHierarchy.h | ||
bool IsSelected
(
const FRigBaseElement* InElement |
Returns true if a given element is selected | Rigs/RigHierarchy.h |
IsSelected(FRigElementKey)
Description
Returns true if a given element is selected
| Name | IsSelected |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
bool IsSelected
(
FRigElementKey InKey
) const
true if a given element is selected
Parameters
| Name | Remarks |
|---|---|
| InKey | The key to check |
IsSelected(int32)
| Name | IsSelected |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
bool IsSelected
(
int32 InIndex
) const
IsSelected(const FRigBaseElement *)
Description
Returns true if a given element is selected
| Name | IsSelected |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool IsSelected
(
const FRigBaseElement * InElement
) const
true if a given element is selected
Parameters
| Name | Remarks |
|---|---|
| InElement | The element to check |