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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasUniqueShortName
(
const FRigBaseElement* InElement |
Rigs/RigHierarchy.h | ||
bool HasUniqueShortName
(
ERigElementType InElementType, |
Returns true if in this hierarchy a given short name is unique | Rigs/RigHierarchy.h | |
bool HasUniqueShortName
(
ERigElementType InElementType, |
Rigs/RigHierarchy.h |
HasUniqueShortName(const FRigBaseElement *)
| Name | HasUniqueShortName |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool HasUniqueShortName
(
const FRigBaseElement * InElement
) const
HasUniqueShortName(ERigElementType, const FRigName &)
Description
Returns true if in this hierarchy a given short name is unique
| Name | HasUniqueShortName |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool HasUniqueShortName
(
ERigElementType InElementType,
const FRigName & InName
) const
HasUniqueShortName(ERigElementType, const FString &)
| Name | HasUniqueShortName |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool HasUniqueShortName
(
ERigElementType InElementType,
const FString & InName
) const