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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetControlPreferredEulerAngles
(
FRigElementKey InKey, |
Returns a control's preferred euler angles (local transform rotation) | Rigs/RigHierarchy.h |
|
FVector GetControlPreferredEulerAngles
(
const FRigControlElement* InControlElement, |
Returns a control's preferred euler angles (local transform rotation) | Rigs/RigHierarchy.h |
GetControlPreferredEulerAngles(FRigElementKey, EEulerRotationOrder, bool)
Description
Returns a control's preferred euler angles (local transform rotation)
| Name | GetControlPreferredEulerAngles |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
FVector GetControlPreferredEulerAngles
(
FRigElementKey InKey,
EEulerRotationOrder InRotationOrder,
bool bInitial
) const
Returns the current preferred euler angles
Parameters
| Name | Remarks |
|---|---|
| InKey | The key of the element to retrieve the current value for |
| InRotationOrder | The rotation order to use when retrieving the euler angles |
| bInitial | If true we'll return the preferred euler angles for the initial - otherwise current transform |
GetControlPreferredEulerAngles(const FRigControlElement *, EEulerRotationOrder, bool)
Description
Returns a control's preferred euler angles (local transform rotation)
| Name | GetControlPreferredEulerAngles |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
FVector GetControlPreferredEulerAngles
(
const FRigControlElement * InControlElement,
EEulerRotationOrder InRotationOrder,
bool bInitial
) const
Returns the current preferred euler angles
Parameters
| Name | Remarks |
|---|---|
| InControlElement | The element to look up |
| InRotationOrder | The rotation order to use when retrieving the euler angles |
| bInitial | If true we'll return the preferred euler angles for the initial - otherwise current transform |