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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TConstArrayView< FRigBaseElement * > GetChildren
(
const FRigBaseElement* InElement |
Returns the child elements of a given element | Rigs/RigHierarchy.h | |
TArrayView< FRigBaseElement * > GetChildren
(
const FRigBaseElement* InElement |
Rigs/RigHierarchy.h | ||
TArray< FRigElementKey > GetChildren
(
FRigElementKey InKey, |
Returns the child elements of a given element key | Rigs/RigHierarchy.h |
|
TArray< int32 > GetChildren
(
int32 InIndex, |
Returns the child elements of a given element index | Rigs/RigHierarchy.h | |
FRigBaseElementChildrenArray GetChildren
(
const FRigBaseElement* InElement, |
Returns the child elements of a given element | Rigs/RigHierarchy.h |
GetChildren(const FRigBaseElement *)
Description
Returns the child elements of a given element
| Name | GetChildren |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
TConstArrayView< FRigBaseElement * > GetChildren
(
const FRigBaseElement * InElement
) const
Returns the child elements
Parameters
| Name | Remarks |
|---|---|
| InElement | The element to retrieve the children for |
GetChildren(const FRigBaseElement *)
| Name | GetChildren |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
TArrayView < FRigBaseElement * > GetChildren
(
const FRigBaseElement * InElement
)
GetChildren(FRigElementKey, bool)
Description
Returns the child elements of a given element key
| Name | GetChildren |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
TArray < FRigElementKey > GetChildren
(
FRigElementKey InKey,
bool bRecursive
) const
Returns the child elements
Parameters
| Name | Remarks |
|---|---|
| InKey | The key of the element to retrieve the children for |
| bRecursive | If set to true grand-children will also be returned etc |
GetChildren(int32, bool)
Description
Returns the child elements of a given element index
| Name | GetChildren |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
TArray < int32 > GetChildren
(
int32 InIndex,
bool bRecursive
) const
Returns the child elements' indices
Parameters
| Name | Remarks |
|---|---|
| InIndex | The index of the element to retrieve the children for |
| bRecursive | If set to true grand-children will also be returned etc |
GetChildren(const FRigBaseElement *, bool)
Description
Returns the child elements of a given element
| Name | GetChildren |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
FRigBaseElementChildrenArray GetChildren
(
const FRigBaseElement * InElement,
bool bRecursive
) const
Returns the child elements
Parameters
| Name | Remarks |
|---|---|
| InElement | The element to retrieve the children for |
| bRecursive | If set to true grand-children will also be returned etc |