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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
A quick-lookup cache for elements' children. Each element that has a ChildCacheIndex not equal to INDEX_NONE is an index into the offset and count cache below, which in turn contains an offset into the ChildElementCache, which stores consecutive runs of children for that element. This makes it quick to get a TArrayView on the list of children.
| Name | FChildElementOffsetAndCount |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
Syntax
struct FChildElementOffsetAndCount
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | int32 | Rigs/RigHierarchy.h | ||
| Offset | int32 | Rigs/RigHierarchy.h |