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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UModularRigController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetConfigValueInModule
(
const FName& InModuleName, |
ModularRigController.h |
|
|
bool SetConfigValueInModule
(
const FName& InModuleName, |
ModularRigController.h |
|
SetConfigValueInModule(const FName &, const FControlRigOverrideValue &, bool)
| Name | SetConfigValueInModule |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ModularRigController.h |
| Include Path | #include "ModularRigController.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ModularRigController.cpp |
UFUNCTION (BlueprintCallable, Category="Control Rig | Modules")
bool SetConfigValueInModule
(
const FName & InModuleName,
const FControlRigOverrideValue & InValue,
bool bSetupUndo
)
SetConfigValueInModule(const FName &, const FName &, const FString &, bool)
| Name | SetConfigValueInModule |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ModularRigController.h |
| Include Path | #include "ModularRigController.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ModularRigController.cpp |
UFUNCTION (BlueprintCallable, Category="Control Rig | Modules")
bool SetConfigValueInModule
(
const FName & InModuleName,
const FName & InVariableName,
const FString & InValue,
bool bSetupUndo
)