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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UModularRigController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RefreshModuleVariables
(
bool bSetupUndo |
ModularRigController.h | ||
void RefreshModuleVariables
(
const FRigModuleReference* InModule, |
ModularRigController.h |
RefreshModuleVariables(bool)
| Name | RefreshModuleVariables |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ModularRigController.h |
| Include Path | #include "ModularRigController.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ModularRigController.cpp |
void RefreshModuleVariables
(
bool bSetupUndo
)
RefreshModuleVariables(const FRigModuleReference *, bool)
| Name | RefreshModuleVariables |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ModularRigController.h |
| Include Path | #include "ModularRigController.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ModularRigController.cpp |
void RefreshModuleVariables
(
const FRigModuleReference * InModule,
bool bSetupUndo
)