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Namespaced user data which provides access to a linked shape library
| Name | UControlRigShapeLibraryLink |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAssetUserData.h |
| Include Path | #include "ControlRigAssetUserData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UControlRigShapeLibraryLink : public UNameSpacedUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UNameSpacedUserData → UControlRigShapeLibraryLink
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultShapePath | TCHAR | ControlRigAssetUserData.h | |
| ShapeLibraryNullFormat | TCHAR | ControlRigAssetUserData.h | |
| ShapeNamesPath | TCHAR | ControlRigAssetUserData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShapeLibrary | TSoftObjectPtr< UControlRigShapeLibrary > | If assigned, the data asset link will provide access to the data asset's content. | ControlRigAssetUserData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSoftObjectPtr< UControlRigShapeLibrary > GetShapeLibrary() |
ControlRigAssetUserData.h |
|
|
void SetShapeLibrary
(
TSoftObjectPtr< UControlRigShapeLibrary > InShapeLibrary |
ControlRigAssetUserData.h |
|
Overridden from UNameSpacedUserData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ControlRigAssetUserData.h | |||
| ControlRigAssetUserData.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsPostLoadThreadSafe() |
ControlRigAssetUserData.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
ControlRigAssetUserData.h | ||
virtual void PostLoad() |
ControlRigAssetUserData.h | ||
virtual void Serialize
(
FArchive& Ar |
ControlRigAssetUserData.h |