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API > API/Plugins > API/Plugins/ControlRig
| Name | UControlRigReplay |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigReplay.h |
| Include Path | #include "ControlRigReplay.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UControlRigReplay : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UControlRigReplay
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UControlRigReplay() |
ControlRigReplay.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GroundTruthStatus | const FText | ControlRigReplay.h | |
| GroundTruthStatusTooltip | const FText | ControlRigReplay.h | |
| LiveStatus | const FText | ControlRigReplay.h | |
| LiveStatusTooltip | const FText | ControlRigReplay.h | |
| ReplayInputsStatus | const FText | ControlRigReplay.h | |
| ReplayInputsStatusTooltip | const FText | ControlRigReplay.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bValidateHierarchyTopology | bool | ControlRigReplay.h |
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| bValidateMetadata | bool | ControlRigReplay.h |
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| bValidatePose | bool | ControlRigReplay.h |
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| bValidateVariables | bool | ControlRigReplay.h |
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| ControlRigObjectPath | FSoftObjectPath | ControlRigReplay.h |
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| Description | FText | ControlRigReplay.h |
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| EnableTest | bool | ControlRigReplay.h |
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| FramesToSkip | TArray< int32 > | ControlRigReplay.h |
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| InputTracks | FControlRigReplayTracks | ControlRigReplay.h |
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| OutputTracks | FControlRigReplayTracks | ControlRigReplay.h |
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| PreviewSkeletalMeshObjectPath | FSoftObjectPath | ControlRigReplay.h |
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| Tolerance | double | ControlRigReplay.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EControlRigReplayPlaybackMode GetPlaybackMode() |
ControlRigReplay.h |
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virtual FVector2D GetTimeRange() |
ControlRigReplay.h |
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| ControlRigReplay.h | |||
virtual bool HasValidationErrors() |
ControlRigReplay.h | ||
virtual bool IsPaused() |
ControlRigReplay.h |
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virtual bool IsRecording() |
ControlRigReplay.h |
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virtual bool IsReplaying() |
ControlRigReplay.h |
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bool IsTestEnabled() |
ControlRigReplay.h | ||
virtual bool IsValidForTesting() |
ControlRigReplay.h | ||
virtual bool PauseReplay() |
ControlRigReplay.h |
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virtual bool PerformTest
(
UControlRig* InSubject, |
ControlRigReplay.h | ||
void SetPlaybackMode
(
EControlRigReplayPlaybackMode InMode |
ControlRigReplay.h |
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virtual bool StartRecording
(
UControlRig* InControlRig |
ControlRigReplay.h |
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virtual bool StartReplay
(
UControlRig* InControlRig, |
ControlRigReplay.h |
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virtual bool StopRecording() |
ControlRigReplay.h |
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virtual bool StopReplay() |
ControlRigReplay.h |
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virtual bool ValidateExpectedResults
(
int32 InPlaybackTimeIndex, |
ControlRigReplay.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
ControlRigReplay.h | ||
virtual void Serialize
(
FArchive& Ar |
ControlRigReplay.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearDelegates
(
UControlRig* InControlRig |
ControlRigReplay.h | ||
void HandlePreconstructionForTest
(
UControlRig* InRig, |
ControlRigReplay.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UControlRigReplay * CreateNewAsset
(
FString InDesiredPackagePath, |
ControlRigReplay.h |
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