Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRigLayerInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateAnimTrack
(
UAnimSequenceBase* InAnimSequence, |
Sequencer/ControlRigLayerInstance.h | ||
virtual void UpdateAnimTrack
(
UAnimSequenceBase* InAnimSequence, |
Sequencer/ControlRigLayerInstance.h |
UpdateAnimTrack(UAnimSequenceBase *, int32, float, float, bool)
| Name | UpdateAnimTrack |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigLayerInstance.h |
| Include Path | #include "Sequencer/ControlRigLayerInstance.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/ControlRigLayerInstance.cpp |
virtual void UpdateAnimTrack
(
UAnimSequenceBase * InAnimSequence,
int32 SequenceId,
float InPosition,
float Weight,
bool bFireNotifies
)
UpdateAnimTrack(UAnimSequenceBase *, int32, float, float, float, bool)
| Name | UpdateAnimTrack |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigLayerInstance.h |
| Include Path | #include "Sequencer/ControlRigLayerInstance.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/ControlRigLayerInstance.cpp |
virtual void UpdateAnimTrack
(
UAnimSequenceBase * InAnimSequence,
int32 SequenceId,
float InFromPosition,
float InToPosition,
float Weight,
bool bFireNotifies
)