Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRigComponent
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
| Include | #include "ControlRigComponent.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"ControlRig"&41;
void SetBoneTransform
&40;
FName BoneName,
FTransform Transform,
EControlRigComponentSpace Space,
float Weight,
bool bPropagateToChildren
&41;
Remarks
Sets the transform of the bone in the requested space
Parameters
| Name | Description |
|---|---|
| BoneName | The name of the bone to set the transform for |
| Space | The space to set the transform in |
| Weight | The weight of how much the change should be applied (0.0 to 1.0) |
| bPropagateToChildren | If true the child bones will be moved together with the affected bone |