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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRigComponent
| Name | FCachedSkeletalMeshComponentSettings |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
| Include Path | #include "ControlRigComponent.h" |
Syntax
struct FCachedSkeletalMeshComponentSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ControlRigComponent.h | |||
FCachedSkeletalMeshComponentSettings
(
USkeletalMeshComponent* InComponent |
ControlRigComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimClass | UClass * | ControlRigComponent.h | ||
| AnimInstanceClass | UClass * | ControlRigComponent.h | ||
| bCanEverTick | bool | ControlRigComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
USkeletalMeshComponent* InComponent |
ControlRigComponent.h |