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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRigComponent
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
| Include | #include "ControlRigComponent.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp |
UFUNCTION (BlueprintPure, Category="ControlRig")
bool DoesElementExist
(
FName Name,
ERigElementType ElementType
)
Remarks
Returns true if an element given a type and name exists in the rig true if the element exists
Parameters
| Name | Description |
|---|---|
| Name | The name for the element to look up |
| ElementType | The type of element to look up |