Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRigComponent
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
| Include | #include "ControlRigComponent.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"ControlRig"&41;
bool DoesElementExist
&40;
FName Name,
ERigElementType ElementType
&41;
Remarks
Returns true if an element given a type and name exists in the rig true if the element exists
Parameters
| Name | Description |
|---|---|
| Name | The name for the element to look up |
| ElementType | The type of element to look up |