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Unreal Engine C++ API Reference > Plugins > ControlRig > UControlRigComponent
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
Include | #include "ControlRigComponent.h" |
Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"ControlRig",
Meta&61;&40;DisplayName&61;"Add Mapped Skeletal Mesh Bone Array", UnsafeDuringActorConstruction&61;"true"&41;&41;
void AddMappedSkeletalMesh
&40;
USkeletalMeshComponent &42; SkeletalMeshComponent,
TArray< FControlRigComponentMappedBone > Bones,
TArray< FControlRigComponentMappedCurve > Curves
&41;
Remarks
Adds a series of mapped bones to the rig, should not be used before OnPreInitialize Event