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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRigComponent
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
| Include | #include "ControlRigComponent.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp |
UFUNCTION (BlueprintCallable, Category="ControlRig",
Meta=(DisplayName="Add Mapped Skeletal Mesh", UnsafeDuringActorConstruction="true"))
void AddMappedCompleteSkeletalMesh
(
USkeletalMeshComponent * SkeletalMeshComponent,
const EControlRigComponentMapDirection InDirection
)
Remarks
Adds all matching bones to the rig, should not be used before OnPreInitialize Event