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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRigComponent
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
| Include | #include "ControlRigComponent.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"ControlRig",
Meta&61;&40;DisplayName&61;"Add Mapped Skeletal Mesh", UnsafeDuringActorConstruction&61;"true"&41;&41;
void AddMappedCompleteSkeletalMesh
&40;
USkeletalMeshComponent &42; SkeletalMeshComponent
&41;
Remarks
Adds all matching bones to the rig, should not be used before OnPreInitialize Event