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API > API/Plugins > API/Plugins/ControlRig
| Name | UControlRigAnimInstance |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigAnimInstance.h |
| Include Path | #include "ControlRigAnimInstance.h" |
Syntax
UCLASS (MinimalAPI, Transient, NotBlueprintable)
class UControlRigAnimInstance : public UAnimInstance
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimInstance → UControlRigAnimInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UControlRigAnimInstance
(
const FObjectInitializer& ObjectInitializer |
ControlRigAnimInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlRigAnimInstanceProxy * GetControlRigProxyOnGameThread() |
ControlRigAnimInstance.h |
Protected
Overridden from UAnimInstance
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FAnimInstanceProxy * CreateAnimInstanceProxy() |
ControlRigAnimInstance.h |