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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRig
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include | #include "ControlRig.h" |
CURRENT_FILE_ID_LINE_DELEGATE FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE
&40;
FOnControlSelectedBP_MCSignature,
FOnControlSelectedBP_DelegateWrapper,
FUNC_CONCAT(FUNC_CONCAT(UControlRig &42;InParam1, const FRigControlElement &InParam2, bool InParam3)),
FUNC_CONCAT(FUNC_CONCAT(&42;this, InParam1, InParam2, InParam3)),
void,
UControlRig &42;,
const FRigControlElement &,
bool
&41;
Remarks
To support Blueprints/scripting, we need a different delegate type (a 'Dynamic' delegate) which supports looser style UFunction binding (using names).