Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRig
Class used to temporarily cache current transient controls restore them after a CopyHierarchy call
| Name | FTransientControlScope |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include Path | #include "ControlRig.h" |
Syntax
class FTransientControlScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransientControlScope
(
TObjectPtr< URigHierarchy > InHierarchy |
ControlRig.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FTransientControlScope() |
ControlRig.h |
Structs
| Name | Remarks |
|---|---|
| FTransientControlInfo | Used to match URigHierarchyController::AddControl(...) |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Hierarchy | TObjectPtr< URigHierarchy > | ControlRig.h | ||
| SavedTransientControls | TArray< FTransientControlInfo > | ControlRig.h |