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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UAnimNodeControlRigLibrary
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/AnimNode_ControlRig_Library.h |
| Include | #include "AnimNode_ControlRig_Library.h" |
UFUNCTION (BlueprintPure, Category="Animation|ControlRig",
Meta=(BlueprintThreadSafe, DisplayName="Convert to Sequence Player"))
static void ConvertToControlRigPure
(
const FAnimNodeReference & Node,
FControlRigReference & ControlRig,
bool & Result
)
Remarks
Get a control rig context from an anim node context (pure)