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API > API/Plugins > API/Plugins/ControlRig
Exposes operations to be performed on a control rig anim node.
| Name | UAnimNodeControlRigLibrary |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/AnimNode_ControlRig_Library.h |
| Include Path | #include "AnimNode_ControlRig_Library.h" |
Syntax
UCLASS (Experimental, MinimalAPI)
class UAnimNodeControlRigLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAnimNodeControlRigLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FControlRigReference ConvertToControlRig
(
const FAnimNodeReference& Node, |
Get a control rig context from an anim node context | AnimNode_ControlRig_Library.h |
|
static void ConvertToControlRigPure
(
const FAnimNodeReference& Node, |
Get a control rig context from an anim node context (pure) | AnimNode_ControlRig_Library.h |
|
static FControlRigReference SetControlRigClass
(
const FControlRigReference& Node, |
Set the control rig class on the node | AnimNode_ControlRig_Library.h |
|