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Unreal Engine C++ API Reference > Plugins > ControlRig > Sequencer > UMovieSceneControlRigParameterSection
- UObject::PostLoad()
- UMovieSceneSignedObject::PostLoad()
- UMovieSceneControlRigParameterSection::PostLoad()
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigParameterSection.h |
Include | #include "Sequencer/MovieSceneControlRigParameterSection.h" |
Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigParameterSection.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.