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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Rigs > API/Plugins/ControlRig/Rigs/URigHierarchyController
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h |
| Include | #include "Rigs/RigHierarchyController.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchyController,
Meta=(DisplayName="Add Control", ScriptName="AddControl"))
FRigElementKey AddControl_ForBlueprint
(
FName InName,
FRigElementKey InParent,
FRigControlSettings InSettings,
FRigControlValue InValue,
bool bSetupUndo,
bool bPrintPythonCommand
)
Remarks
Adds a control to the hierarchy The key for the newly created control.
Parameters
| Name | Description |
|---|---|
| InName | The suggested name of the new control - will eventually be corrected by the namespace |
| InParent | The (optional) parent of the new control. If you don't need a parent, pass FRigElementKey() |
| InSettings | All of the control's settings |
| InValue | The value to use for the control |
| bSetupUndo | If set to true the stack will record the change for undo / redo |