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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Rigs > API/Plugins/ControlRig/Rigs/URigHierarchyController
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyController.h |
| Include | #include "Rigs/RigHierarchyController.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyController.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;URigHierarchyController&41;
FRigElementKey AddBone
&40;
FName InName,
FRigElementKey InParent,
FTransform InTransform,
bool bTransformInGlobal,
ERigBoneType InBoneType,
bool bSetupUndo,
bool bPrintPythonCommand
&41;
Remarks
Adds a bone to the hierarchy The key for the newly created bone.
Parameters
| Name | Description |
|---|---|
| InName | The suggested name of the new bone - will eventually be corrected by the namespace |
| InParent | The (optional) parent of the new bone. If you don't need a parent, pass FRigElementKey() |
| InTransform | The transform for the new bone - either in local or global space, based on bTransformInGlobal |
| bTransformInGlobal | Set this to true if the Transform passed is expressed in global space, false for local space. |
| InBoneType | The type of bone to add. This can be used to differentiate between imported bones and user defined bones. |
| bSetupUndo | If set to true the stack will record the change for undo / redo |
| bPrintPythonCommand | If set to true a python command equivalent to this call will be printed out |