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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Rigs > API/Plugins/ControlRig/Rigs/URigHierarchy
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include | #include "Rigs/RigHierarchy.h" |
UFUNCTION (BlueprintCallable, Category=URigHierarchy,
Meta=(DisplayName="Get Bones", ScriptName="GetBones"))
TArray < FRigElementKey > GetBoneKeys
(
bool bTraverse
) const
Remarks
Returns all Bone elements
Parameters
| Name | Description |
|---|---|
| bTraverse | Returns the elements in order of a depth first traversal |