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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Rigs > API/Plugins/ControlRig/Rigs/URigHierarchy
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include | #include "Rigs/RigHierarchy.h" |
UFUNCTION&40;BlueprintCallable, Category&61;URigHierarchy,
Meta&61;&40;DisplayName&61;"Get Bones", ScriptName&61;"GetBones"&41;&41;
TArray< FRigElementKey > GetBoneKeys
&40;
bool bTraverse
&41; const
Remarks
Returns all Bone elements
Parameters
| Name | Description |
|---|---|
| bTraverse | Returns the elements in order of a depth first traversal |